A collection of bug fixes and engine improvements. A lot of changes were made that could cause new bugs to appear. Please use caution if playing on the beta branch and report any bugs you find. Thank you.
If you save a file on 1.0.16 it is not recommended that you load that file on a previous version.
Changelog:
1.0.13
- Restructured the dungeon zones to be separate scenes which should reduce memory requirements but adds a small loading time between dungeons
- Transitioning to a dungeon will set an appropriate default checkpoint
- Teleporting to a crystal will now immediately set the player's checkpoint to that crystal
- Added hero's transformation reaction to the brute post surrender scene if it unlock beastform
- Added missing calls to OnStrike and OnHit from innate trait triggers
- Fixed some bugs with the dragon battle and using petrification on him and/or the kobolds
- Ekdysis should properly trigger if the player cannot finish off the kobolds within 10 turns of petrification
- Fixed the petrified dragon not being cleaned up after leaving the colosseum
- Added paralysis check to non player controlled characters, they will have a flat 50% chance to fail an action, does not affect bosses
- Reduced animation cast time on several of Ash's spells
- Fixed issue with a kobold appearing in the hall leading up to the colosseum
- Fixed a bug with retreating
- Fixed color issues on low texture resolution settings
- Debug console will now suppress Unity input warnings that I have no control over
1.0.16
- Polished the environment art in the Dragon Barracks and Dragon Fortress main hall
- Updated the tavern NPC art
- Added new animation for hero's Steal command
- Texture resolution and vsync options are now saved in player settings
- Fixed missing animation for goblin duo surrender scene when using dragonform
- Fixed wrong name display in Caspian's back room dialogue
- Fixed some visual issues with Darius' battle on the bridge
- Fixed bug with Demon Knights attacks