Our Playtest, which started on 2023.06.02 ends today on the 2023.06.18.
During those two weeks we received various feedback on balance, gameplay features and quality of life improvements.
Thank you for participating and sharing your thoughts with us, in the Steam Forum, our Discord or per direct message.
After evaluating the feedback during the Playtest, we set out for a Release on the 2023.07.20!
We want to share with you some statistics of the playtest and a summary of the feedback as well as the way forward.
Statistics
- Over 100 participants!
- Highest score achieved was 324,520!
- Highest stage reached was 45!
Feedback
During the two weeks we released two patches, addressing the most wished for features and fixed critical bugs, to make the player experience smoother.
You can read up on the patches here.
Things we are looking into and address in future updates.
Disclaimer: Not everything we list here will be changed if we and the community deem it to be OK as it is.
Balancing
- We noticed a lot of players spent a long time trying to beat Stage 21.
- Starting out from a higher difficulty to earn more rewards is very difficult if you haven't unlocked the "Grenade Gun" (Stage 25) turret yet.
- How many Lootboxes and Crystals you keep on death.
- How much of your Highscore is lost if enemies reach the end. This currently is a fixed number, the current plan is to add a multiplier depending on the stage you are in.
- Late game balancing of enemies and turret cards.
- Make Slow Turrets (AoE and Single Target), slow attribute upgradeable.
General
- To make it easier for new players, we are going to implement more tutorials.
- Localization for German.
- Adding Shortcuts for turret upgrades.
- Bug fixes, as there is always one hiding under the carpet. Please report them in our Discord if you find one.
Feature Ideas
- Enemies currently only vary in their three main attributes, speed, health, coin value. There are two enemies with abilities, but we don't want to spoil those here. We are currently playing with the idea of introducing special modifiers that then require a specific turret to counter (deal increased damage).
- To give removing rocks a reward, beside more space, giving them a random chance to spawn a buff zone was one of the ideas from you.
- Introduce new turret types that don't block the enemies path, like mines or traps.
- Challenge Runs in which you can participate against others (via Highscore, no direct competition) with a reward for the winners.
We hope you enjoyed your time playing Crystal Tower Defense and we will see you in the full release on the 2023.07.20!
