Misc changes:
- Edited the Defense stat description, adding its cap to 90%
Bug fixes:
- Fixed a bug preventing the "Please and Thank You" achievement from unlocking on Steam
Balance changes:
After listening to players' feedback we balanced different aspects of the game, dropping most enemies' health-and-damage gain per morning to give a less frustrating experience, and buffing most items to make them feel more impactful for your build.
Here is the complete list of changes that have been made:
Health per day
- Sprout (16 => 8)
- Eggplant (24 => 12)
- Cabbage (28 => 14)
- Blackberry (8 => 6)
- Raspberry (13 => 8)
- BBKnight (60 => 40)
- Currant Knight (60 => 45)
- Sunflower (35 => 17)
- Banana (35 => 25)
- Owlnion (155 => 100)
Damage per day
- Sprout (6 => 4)
- Eggplant (7 => 5)
- Cabbage (7 => 6)
- Raspberry (8 => 6)
- BBKnight (8.5 => 5.5)
- Currant Knight (8.5 => 6)
- Sunflower (8.5 => 4.5)
- Banana (10 => 6)
Items - Tier 1
- AppleHalf (HP Max +5 => +6)
- Apricot (MoveSpeed +3 => +5)
- Asparagus (Tool Range +4 => +5)
- Banana (Damage +2 => +4)
- BellGreen (HP Max -3 => -2)
- Celery (MoveSpeed +3 => +5)
- Cherries (Damage +2 => +4)
- Gypsy (Dodge +4 => +5)
- Kiwi (HP Drain +3 => +5)
- Lemon (HP Max -3 => -2)
- Pear (HP Regen +2 => +3)
- Pineapple (HP Drain -3 => -2)
- Strawberry (Range -6 => -3)
Items - Tier 2
- AppleGreen (Luck -5 => -3)
- BokChoy (Crit +3 => +4 | Luck +3 => +4 | Defense -6 => -3)
- Cabbage (Dodge +3 => +5)
- Celeriac (Dodge +7 => +8)
- Coconut (AtkSpeed -4 => -2)
- Daikon (Crit -6 => -3)
- Dragonfruit (Dodge -10 => -5)
- Kale (HP Regen -5 => -2 | HP Drain -5 => -2)
- Kohlrabi (MoveSpeed -5 => -3)
- OverripeBanana (Damage +4 => +5)
- Papaya (Dodge -5 => -3)
- Tomatillo (MoveSpeed -4 => -3)
Items - Tier 3
- Corn (Crit -10 => -5)
- Plantain (Damage +10 => +15 | Defense -20 => -5)
- Spinach (Range -10 => -5)