We have been making good progress on the networking update which is the next item on our roadmap. The exact effects will vary depending on how good your network connection is and what servers you typically play on, but the action should be smoother with less stuttering characters. Our data suggests that player positions are now 100% more accurate compared to the old networking, which should reduce the chance of being shot while behind cover and ping advantages.
A laggy player seen through the old networking code.
The same level of lag under the new networking code.
There are also a range of other bug fixes on our open testing build - of particular note:
Read the full open testing changelog - with links to the support forum cases where applicable.
Note that you may encounter minor issues on the open testing build, and reporting them on the support forum will help get everything fixed for when the update goes live!
Try out these fixes by playing an open testing build (map changes excepted) - activate open testing by following these instructions:
https://steamcommunity.com/sharedfiles/filedetails/?id=572388553
European Nations Cup 2018
Our community is organizing a European Verdun tournament! Starting in September, national teams will be battling it out to find out who’s the best of the best. There are no restrictions on playtime or level, so whether you’re a regular competitive player or not, feel free to join. Last year saw 169 players take part! Read more and sign up in this thread.
