Hey everyone, we got another weekly patch ready!
This one adds the Survival game mode. It works like this: When you achieve 10 wins in a run, you can take the win and secure your reward - or start Survival mode. In this mode, you must make it through round 18 without losing all your lives. If you survive, you win more ranking and bonus trophies.

The new mode will give you the opportunity to perfect your end-game builds! Let us know how you like the new mode! The best place to leave feedback, bug reports & ideas is our Discord! Join our Discord server here: https://discord.gg/sbEkqeUKNr
Full patch notes for version 0.3.5:
- NEW MODE: After 10 wins, you can choose to enter Survival Mode for a larger reward
- NEW RECIPE: Hero Longsword
- NEW RECIPE: Falcon Blade
- Improved shop offerings prioritization to offer a broader spectrum of items
- When hovering an item that is part of a recipe, blue connection lines to other recipe items are drawn
Balance:
- Spike damage is now capped at the incoming damage
- Vampirism healing is now capped at the dealt damage
- Fanfare: now also removes 1 Spike on activation.
- Steel Goobert: Activations 5 -> 4
- Goobert: Activations 6 -> 5
- Fly agaric: Cooldown 4s -> 5s
- Broom: Blind chance 30% -> 35%
- Walrus Tusk: Cost 3g -> 4g
- Hammer: Stun chance 50% -> 60%, duration 1s -> 0.8s
- Bow and Arrow: Cooldown 3s -> 3.5s
- The Lovers/Blood Goobert now heal based on the damage done - it also heals more when critting
Fixes:
- Tooltips are cleared on scene switches now
- Fixed items sometimes remaining highlighted after being dropped
- Fixed items spawning inside each other on the title screen
- Fixed collision shapes of items in the storage box sometimes rotating without taking the sprite with it
Other:
- Added Furcifer hint that gold can be carried between rounds
- Your rank is now shown on the character sheet when in the shop
- Added Banner behind “Unranked”
- Fixed Ranked Button text wrapping in windowed mode
