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Update 14 - QoL, Fixes

Hi Everyone!

Hope you're all enjoying the new stuff from the last update. For our next bigger update, we're working on improvements to the aqueduct UI and water flow control system, which should help distribute water better across larger cities. We're testing this now internally, but we'll let you know when a beta will be ready. In the meantime we've got some other improvements and fixes ready to go right now.

Here are the changes for the latest build:

Version 0.7.2278

Improvements

  • Highlight buildings of same type when one is selected for Masonries, Public Toilets, Wells, Fountains, Firehouses, Water Towers, and Tax Offices

  • Make overlay behavior and coloring more consistent between buildings

  • Show Water Tower range when placing public toilets and fountains

  • Tweak early Neptune god task to be more achievable

  • Tuned Ceres small temple bonus to be more powerful

  • Polish on chariot race track crowd behavior and SFX

Fixes

  • Fixed case where ships couldn’t be selected at the edges of the map

  • Fixed case where carts could be assigned routes on another landmass

  • Fixed being able to hire the same gladiator over and over

  • Fixed legion recruit/recuperate not persisting across save and load

  • Fixed recuperate requiring all new weapons

  • Fixed some SFX not playing in some circumstances

  • Fixed a case of a small square of land generating on some seeds

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Thanks for all your support!

-Pete, Michael, & Sam