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Update 11 - Lots More Fixes

Hi Everyone!

This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!

Here are the changes for the latest build:

Version 0.7.1989

Improvements

  • Added notification log entry for people dying of old age, including if anyone you named dies

  • Marble quarry now uses its own job category instead of sharing with the stone quarry

  • Adjust some god anger cooldowns

Fixes

  • Fixed units losing veterancy when finished re-cooperating

  • Fixed roads giving walk speed bonuses before completion

  • Fixed issue where making a very tiny aqueduct would cause the game not to save

  • Fixed issue where placing a gate over a wall would raise the terrain too much

  • Fixed issue where Vigiles would sometimes not fight fires

  • Fixed trees growing into terrain projects and halting them

  • Fixed unlock notifications stacking up when using the Unlock Tech Tree button in the creative menu

  • Fixed Iron Ore Mill accepting too many aqueduct connections

  • Fixed festival costs for Mars not scaling properly

  • Fixed case where settler ship wouldn't unload settlers on some areas of some maps

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-Pete, Michael, & Sam