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Update 8 - Tuning & Fixes

Hi Everyone!

We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities!

Here are the changes for the latest build:

Version 0.7.1911

Improvements

  • Increased cooldown and cost of Neptune's god spell

  • Tuned input and outputs of the Large Pottery Workshop

  • Tuned mason repair amount so that they can complete repairs on large buildings much faster

  • Don't show repair scaffolding on building interiors (no more chariot races through scaffolding)

  • Tune gods so they aren't as needy later in the game

  • Tweak dam block cost

Fixes

  • Fixed issue where a suboptimal undertaker was assigned a dead body when there was a closer option available

  • Fixed walls blocking water, and blocking it after being destroyed

  • Fixed not being able to do terrain engineering on a tile where there was previously a wall

  • Fixed unbuilt blocks obstructing water erroneously

  • Fixed walls not reflecting terraformed terrain

  • Fixed Grand Temple spell error message not always being correct

  • Fixed some UI inconsistencies

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Thanks for all your support!

-Pete, Michael, & Sam