Devlog 0
Biomes, Special Units, and development timeline
Don't forget to wishlist!
Hi everyone! and welcome to the first Vae Victis Devlog, I'll be posting these semi-frequently to update you all on the progress of the game!
Here are two new Biomes that were added to the game!
Sorry for the small size, steam has a 5mb limit :/
Tundra

Wasteland

Original (Forest) for comparison

Some larger Screenshots




Here are the new units!

These are team specific special units that have a very high cost. They are basically your hero units that are very strong and have special abilities. A single one of these units could take on an army of regular units.
Development timeline.
In short, I plan to release the game within the range of 8 to 15 months from today. Everything is subject to change so the release date is not concrete yet. I also have been looking into working with a publisher which may drastically alter our timeline. With that being said the game is in a very playable state right now and technically could be released as a barebones product, but that isn't the goal of this project.
So what is done and what needs to be done:
Battle System
Completed
- Core Mechanics
- Level Generation System (might be replaced)
- Unit system
- Team system
- Scoring
In Progress
- Artwork
- Additional Units
- Additional Teams
- Additional Biomes
- Additional Detail and building variants
- Environment Destruction
Multiplayer
Completed
- Core Mechanics
- Primary Networking system
In Progress
- Lobby System
- Stress Testing
- Unit Selection Balancing
- Steam integration
Campaign
Completed
- Core Mechanics
- Battle integration
In Progress
- Artwork
- VFX
- Economy Management
- Citizen Management
- Town Building