MAJOR CHANGES/ADDITIONS
Heavily Edited AI for everyone
Remade player crouching
Some NPC's will try to be stealthy while hunting
Cinematic Catch Animation for some NPC's
Beurden Character Added
Beurden's House Location Added
The last 2 pages added
Minimap Added
New Dreamworld Level secret added
FEI (Fire-Engine-Illumination) Realistic Lighting method for outside areas
"Monster Added"
Completely Remade 3D Menu
Fall Damage Added
New Player Animations
Zorden's Employee Added
"Zordie's Dinner" Location added
Extra NPC's added
New Models/Textures/Assets
AI footsteps are louder
Added A feature to stun AI if player performs a perfect dodge
the Pause Menu has way more content
You cant exploit dodging
Edited roads that had overlapping sidewalk
Car Respawn Feature added
Player Cant fall through the map and crash the game anymore
New Zorden Animations
Zordens AI chasing has been remade from the ground up
Dodge Feature improved
Lots of new music
Improvements To the car
Foliage Changed
Improved Foliage Lighting and Render Distance
Major Flashlight Improvements
Player Height improvement
Player shadow improvement
Player Camera Shake improvement
Screen Space Shadow improvement
Background city improvement
New PC mechanics
New PC design
Shadows Are updated Slower, Making the game run way better
Added Audio Settings in Pause menu and Main Menu
Remastered the Video Settings
Remastered the Options Settings
Remastered the graphics settings
Added "Other" Settings in the Main and Pause Menu
Added viewing controls from Options Menu
Added lots of cutscenes
Added Lots of Story besides Pages of Lore
Extreme Optimization for textures
DEV NOTE:
It is AGW. Me and the team have worked so hard to give you this. This will be the biggest update yet and will start planning things out for the final product of the game. I hope you are exited, because I am exited to bring it to you! This update will launch Sunday, 6/11/2023, however, beta testers may get it earlier.
