Hi everyone, small patch this time with some changes to stamina and player speed based on feedback:
The player is now slightly faster, especially when sprinting.
Stamina now drains slightly slower (effectively increasing total sprint time), but it also regenerates a bit slower.
Entity movement speeds have been adjusted accordingly.
This patch also includes a new game loading screen, which improves stability for multiplayer services such as voice chat and Steam connectivity.
A few other small adjustments and fixes were also made.
Full patch notes:
Player walk speed: 3.2 → 3.3
Player sprint speed: 5.8 → 6.4
Standard stamina sprint drain rate: 13 → 12
For big levels (1, 2): 11.5 → 11
Standard stamina regen rate: 35 → 30
For big levels (1, 2): 45 → 40
New game loading sequence improving service initialization before game start
Slightly lowered overall jumpscare volume
Disabled the SSGI graphic setting (this was experimental; a more stable real-time global illumination solution is planned)
Increased base whistle volume, but added a spam penalty (whistle volume decreases if used repeatedly in a short period of time)
