Another weekly development update for The Battle for Vega! I've revamped two of the bigger game systems -- the coin drop and the boosters.
So what changed:
For the coins we double the denominations from before, which requires less coins to be dropped, and makes the play field cleaner. Previously we only had coins for 1, 5, 10, 50 and 1000 credits, now I’ve added: 25, 100, 250 and 500.
As for the boost drops, I've added 4 more types of boosts that can drop both from the alien saucer and from the mini-boss enemies. On top of that we have a new line of mini-drops that can drop from any normal enemy as well. The new drops are:
Speed Up
Powershot Damage Up
Powershot Cooldown Reduction
Shield Recharge Up
Arcade: Player ships balanced and tested up to Act 5
Both of those changes make the game cleaner, and easier to play as now you can get a random drop from the enemies to heal yourself or just destroy them faster (with powershot damage, or the old weapon cooldown boost).
And this combined with previous week’s changes (you can save your overshield and boosts between levels) makes possible to stack up Overshield and even a boost just before a boss fight.
