Update 0.8: Multiplayer, Police, and New Content!
Version 0.8 arrives bringing one of the biggest new features to Low and Furious: **the Multiplayer Beta!**
Now you can create a room from the main menu, invite friends through Steam, and explore Juiz de Santos together. Race, compete in challenges, level up, explore the map, or simply go your own ways.
Paint, tuning, and work vehicles are synchronized between players. Police and races also work in multiplayer sessions.
**Multiplayer is still in the testing phase.** In our team's tests, we haven't found any issues that break the game experience, but there are still bugs that can happen.
## PvP Police and new Heat system
The new PvP Police job also arrives, with matches between players, choice of roles between Police Officer and Suspect, and the Heat system, which ranges from 0 to 6 for each vehicle.
The police system has received improvements, new interface information, adjustments to pursuits, and configuration options via the cellphone.
## New races and activities
- **Touge:** a duel where the cat tries to overtake and the mouse needs to defend its position.
- **Outrun:** compete with another player in a distance-based duel, exclusive to multiplayer.
- Towing Insurance through the Bank app.
- Interactive map on the cellphone.
- Driver's license (CNH) system completed, with categories and consequences for driving without a license.
## DLC
**Official Low and Furious OST:** the soundtrack also arrives as DLC, allowing you to purchase the game's songs and use them in your videos, respecting the applicable terms of use.
## Attention regarding old saves
To enter multiplayer, you must complete the prologue and own a car.
**If you have a save prior to version 0.8, open it first in offline mode and save again before entering multiplayer.** This procedure ensures compatibility with old saves.
Offline mode remains available normally.
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This Update is currently only available for Windows. 0.8 will arrive soon for Linux, as we need to adjust some details on the Linux platform.
Below is every change made:
## NEW FEATURES
**Multiplayer**
- Added online session system through the main menu and new Multiplayer app on the cellphone.
- Room system with player count, Steam friend invites, and leave room option.
- Added player chat.
- Full synchronization in multiplayer: paint, tuning, work vehicles, police, and races.
- HUD with FPS, Ping, and number of players in the session.
- Added notification when unlocking multiplayer access.
- Added Outrun mode: Distance-based duel (approx. 300 meters), exclusive to Multiplayer.
- New voice chat option between players.
**Police and PvP Job**
- New "PvP Police" job: Be the Police Officer and invite friends to be the Suspect.
- New Police Panel (Sirens/Lights, backup request, spike strips, follow, and roadblock).
- Added vision limit for police icons on the map (using Police Radio reveals all units).
**New Heat System**
- Scaled Heat system from 0 to 6 per vehicle (increases based on pursuit time).
- New pursuit HUD displaying: Heat, police units, Arrest/Escape bar, backup timer, and reason.
- Cellphone settings act as bonuses over the Heat.
- Adjustments to patrols, aggressiveness, dynamic spawning, backup, and spike strips.
- Ways to reduce Heat: Paid respray, license plate change at Detran/Betran, or escape point (reduces from 6 to 5).
**Races and Missions**
- New race type: Touge (Cat must overtake, Mouse must defend).
- Race dialogues now display the route map.
- At least one race unlocked per progression level.
**Economy, Cellphone, and Progression**
- New Towing Insurance in the Bank app (One-time payment of ~R$ 2,000 for free workshop and towing; can be canceled without refund).
- Driver's License (CNH) implementation finished (impacts arrests, jobs, and displays categories in multiplayer).
- Interactive map added to the cellphone.
- Complete overhaul of the game's economy and XP progression.
- The Sandbox menu now allows changing the car and window colors.
**Menu and Audio**
- New Main Menu visual with a Multiplayer button and option to return to Offline mode.
- Added 6 new songs to BDQ Trax and 4 new beats.
- Tutorial and website Manual updated with information on Heat and Multiplayer.
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## FIXES AND IMPROVEMENTS
**Police and Driver's License (CNH)**
- Hitting a police car now makes it call for backup against you.
- Leaving the session and returning no longer softlocks the police mission.
- The first mission now forces Heat 3, and reloading mission 1 ends active pursuits.
- Ambulances and authority messages are no longer active inside interiors.
- Police AI improvements (rammers, backup, sirens turning off correctly, and ending pursuits).
- Fixed the CNH App visual (long names no longer cover the photo).
**Missions, Cellphone, and Interface**
- Real estate on the cellphone now lists everything for sale; property icons fixed.
- Activities and Jobs only show what can currently be started.
- Hidden shop mission fixed (now allows quitting).
- Lucas's mission: AI gets easier if the player loses repeatedly.
- Taxi mission improved: HUD, deadlines, routing system fixed, and correct reactivation of Peds.
- "Restart" App displays the race/mission name and current objectives.
- Mission notifications gained an icon, title, fade after load, and proper spacing (disabled during pursuits).
- Added a screen to restart the 1st mission if the engine health reaches zero.
- Added a dialogue/warning to turn on headlights after 5 PM.
- Texts revised (English fixed, closing cellphone text on controller, airport messages, and green signs).
**Vehicles, Workshop, and Dealership**
- Workshop no longer groups parts by level; values rebalanced.
- Warning dialogue when trying to buy a car without garage space; garages now display tuned cars.
- Added part: Del Valle Fender (reduces dirt buildup).
- AutoPlay part and music now work in the dad's job.
- Errors with suspension not saving and switching cars in the garage fixed.
- Adjusted neon bar collision in the rain and windshield wiper failure.
- Fixed bugs with store parts, Del Valle trim, flag physics, and stuck trailers.
**Graphics, Map, and Environment**
- New support for navigating and changing graphical options using the controller.
- Updated DLSS to 3.7 and FSR to 3.1 (enabling one disables the other to avoid performance drops).
- New option to Enable/Disable Bloom; optimization of shadows, distant lights, and secondary cameras.
- Improved reflections on car bodywork and brightness of NPC vehicles.
- Collision fixes for potholes, mountains, pavement, and weather adjustments (fog, rain, day/night transition).
- Added new paths for pedestrians (fixed spots where they got stuck).
- If the car falls into the void, the player automatically returns to the last stable position.
- General physics improvement for the Del Valle.
**Audio and Save/System**
- Several game settings (including Speedometer Acetate) are now saved and synchronized across PCs.
- Added dates to save slots to make identification easier.
- XP is no longer lost when joining/leaving a session.
- Horns and similar sounds now work in realistic 3D.
- Deep improvements to engine, racer, police car, and siren audio.
- Fixed the police radio playing without being installed.
- Fixed the crash when returning to the main menu.
Thank you to everyone who continues to follow Low and Furious and helps the game evolve.
This update opens a new stage for the project, and multiplayer is just the beginning. We will continue working on fixes and improvements as testing progresses.
**See you on the streets of Juiz de Santos!**
