Devlog #3 is Out Now | Trenches
The third Devlog for Bodycam's next major update is now available.
This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.
🎥 Watch Devlog #3
In this episode, we explore the design, gameplay, and technology behind our newest map, including:
A large battlefield combining close-quarters combat with long-range engagements.
Extensive trench networks, underground tunnels, and multiple tactical routes.
Dynamic weather and lighting scenarios that change the atmosphere every match.
New points of interest, including ruined compounds, forests, and a central church.
Dedicated areas designed for FPV drones and RC cars.
The creative process behind building one of Bodycam's most ambitious environments to date.
Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems.
More Devlogs
Our Devlog series is almost complete.
Devlog #1: Animation & Loadout is available now. View game page
Devlog #2: Sound Design is available now. View game page
Devlog #3: Trenches is out now. View game page
Devlog #4: Player-Driven Improvements coming soon.
Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it.
Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog.
See you on the battlefield.