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Bodycam Devlog Part [3/4] : Trenches | V0.8 Locked & Loaded

Devlog #3 is Out Now | Trenches

The third Devlog for Bodycam's next major update is now available.

This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.

🎥 Watch Devlog #3

Watch on YouTube

In this episode, we explore the design, gameplay, and technology behind our newest map, including:

  • A large battlefield combining close-quarters combat with long-range engagements.

  • Extensive trench networks, underground tunnels, and multiple tactical routes.

  • Dynamic weather and lighting scenarios that change the atmosphere every match.

  • New points of interest, including ruined compounds, forests, and a central church.

  • Dedicated areas designed for FPV drones and RC cars.

  • The creative process behind building one of Bodycam's most ambitious environments to date.

Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactical decision-making while taking full advantage of the update's new gameplay systems.

More Devlogs

Our Devlog series is almost complete.

  • Devlog #1: Animation & Loadout is available now. View game page

  • Devlog #2: Sound Design is available now. View game page

  • Devlog #3: Trenches is out now. View game page

  • Devlog #4: Player-Driven Improvements coming soon.

Each Devlog explores a different part of Bodycam's biggest update, offering a closer look at the features, technology, and design decisions behind it.

Thank you, as always, for your incredible support. We hope you enjoy Devlog #3, and we'll see you in the final Devlog.

See you on the battlefield.