Developer postOriginal post (opens in a new tab)

Patch Notes (374)

New

  • Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience

  • 6 new beacons (1 existing replaced)

Updates

  • Destroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon

  • Destroy objective health now increases with difficulty (diminishing)

  • Beacons that granted damage type buffs now have those damage types as roll requirements

Fixes

  • Leaving armory and path keep menus using escape button should correctly still build loadouts now 

Demo

  • Updated to match

FYI

  • For anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix