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[1.0.4] Patch Notes - QOL + bug squashing

Greetings gamers!

I just pushed up version 1.0.4 of Tall Trails!

  • Added a toggle for "Camera Follow" to the settings menu. Turning it off should help the folks that get nausea from the camera automatically turning towards Alp

  • Fixed an issue where you could get caught in a loop if you fell off a structure in the final level without any stamina left

  • Bunny Badge is now [-20%, -26%, -32%, -40%] stamina cost reduction, previously was [-25%, -35%, -40%, -50%]*

  • Fixed visual issue with the Sorcerer's Tower windows looking bad when seen from under water

  • Fixed an issue where you could get trapped inside "Stilt Village" proc-gen structure

Thanks to everyone who submitted bug reports!

Brady

* (Re: Bunny Badge: much as I hate to balance things in this game, it was possible to climb-jump for free with just Bunny+3 and a Mirror+3, pretty OP compared to other badges.)