🚗 Patch Notes — 03/05/2026
🐛 Bug Fixes
Unintended jump after unpausing — Fixed a bug where the vehicle would automatically jump when closing the pause menu with the "Back" button. The game now briefly blocks inputs after resuming to prevent accidental actions.
Speed enemies exploding on walls — Speed-type enemies no longer explode when hitting player walls. They are now properly destroyed without triggering unintended explosions.
Double pause toggle with Escape — Pressing Escape no longer causes the pause menu to open and immediately close in the same frame.
Empty leaderboard in pause menu — The leaderboard in the pause menu now correctly displays up-to-date scores.
Passives not resetting between runs — Passive bonuses purchased in the shop are now properly reset between each run.
Items persisting after exit — Purchased items and passives no longer remain in memory after quitting or restarting the game.
✨ New Features
Secure transaction system — Shop purchases are now temporary until you start a run. If you leave the lobby without playing, your currency is fully refunded. In case of a crash, your currency is automatically restored on the next launch.
Anti-exploit on reselling — Selling an item or passive and then leaving the shop no longer allows you to bypass the 25% resale penalty. The tax is now properly applied even if you disconnect.
Roguelike Info Panel — Added an information panel in the Roguelike mode that explains the game mechanics and how things work, making it easier for new players to get started.
⚡ Improvements
Adjustable energy regeneration — Energy regeneration speed (used for drifting, placing walls, and jumping) can now be fine-tuned for better gameplay balance.
