Developer postOriginal post (opens in a new tab)

Maintenance on the Sarcophagus

GAMEPLAY CHANGES

  • Once you unlock the True Returner, you will now keep your item inventory across cycles
  • Ouji runs 50% faster in water
  • Ouji no longer gets pushed along by minor water flows
  • Sprayer has more generous range and more immediate effect
  • Sprayer now travels faster when controlled with a game pad (on par with mouse controls).
  • It is now much easier to plant seeds in walls by performing an aerial item throw while right next to the gardening spot
  • Knockback force and angle of Air Tesseract double-kick has been reworked to make it much more useful for juggling items in Infinity Lake and elsewhere
  • Knockback of Drop Kick is similarly adjusted to put it more in line with the default aerial attack
  • Various animation and attack tweaks for the fight against Vasa
  • Ouji now retains her running speed across room transitions
  • Roots now bend the other way when they regrow after a cut, giving advanced gardeners some limited control over their shape

CLARITY

  • Added an unskippable tutorial popup when Gärdner explains how to create new gardening spots
  • Added text descriptions for seeds and extractor tools in their selection wheels
  • More visible cloud of dark wisps surrounding newly acquired extractor tools, and clearer visual effect when they nullify a dark barrier
  • Brunzon now explicitly asks for a demonstration of the Sprayer

INPUT

  • Input rebinding is now available in the pause menu, in addition to the title menu
  • Controls can be freely rebound to mouse buttons
  • Controller input can now be rebound
  • Added custom cursor
  • Cursor now becomes hidden when using a gamepad

OPTIONS

  • Added the option to control extractor tools with the same inputs as controlling Ouji, allowing play without the right stick (or without mouse). Some tools work a little differently with this option enabled, especially when playing on keyboard.
  • Added an "energy bar" in the Graphics menu to give a ballpark idea of how various options affect energy consumption

BUGFIXES

  • Fixed a bug where glitched flower connections could cause the game to freeze when leaving an area or entering a save station
  • Fixed various bugs and inconsistencies in the chase sequence
  • Fixed a bug where mechanical walls could respawn if the game was reloaded after removing any plants that obstruct the wall (please note that they will still respawn this way if a cycle passes)
  • Fixed a bug where dropping items inside a shaman's chamber would leave Ouji unable to use items
  • Added missing French font character "œ"
  • Additional bugfixes