Developer postOriginal post (opens in a new tab)

It's Here! Pixels N Pistols: Knights N Mages update (Version 1.5)

Pixels N Pistols: Knights N Mages update (Version 1.5) is on the way!

Gameplay Improvements
Unlocked Framerate
Added Drones, Molotov cocktails, medkits, and Fantasy Weapons
Added 2 new maps
NPCs use ladders properly, no more slow climbing
NPC combat behavior greatly improved, be vigilant
Arms now swing when using melee, easer to hit things
Gas is now toxic
Added fire
Helmets and armor are now much more effective.
Made team comms less frequent
NPCs now defend own flag
Rockets can explode without hitscan
Added more FFA spawn points
Zombies are more effective in combat
Zombies spawn with more weapons
Improved audio distortion when behind walls and over distance
Soldiers will now move away when you're inside of them..
Moved flag locations to increase difficulty/match length
Tweaked numerous variables and FX.
Fixed numerous small bugs

Added an entire new set of Fantasy Weapons and fantastical combat gear to match!
Includes an assortment of deadly magical weapons, a sword, and a zombie summoning item :0
Also will include at least one fantasy themed map.

I decided to bring back the Hotel level from the beta and updated it to match the rest of the game.
A derelict towering building with lots of cover and close encounters.
Toxic Gas will now cause damage if you take whippits of it.
Soldiers will now climb ladders quite quickly so be sure to stay vigilant!

Thank you for your support!
I recommend you go big or go home with the match settings!

Lemme know if you become a DeathBringer :0