Hiya folks,
The past couple of weeks have been really productive, we have been hard at work creating a new story arc, with the beginning scenes re-jigged and some really powerful new story.
We have had some real beef with the interaction system I used during the initial build of the game, with physics creating some issues with doors and the grabbing system, so Steve has been writing a new interaction system tailored to what it is exactly that Emiline needs, this will open up more possibilities and also allow players to explore the world much more intricately, opening furniture and moving things around; It will be a much smoother and higher polished experience.
We have also added a dynamic flak system and a more cinematic 1st person experience from the offset.
Along with these updates we are updating the audio system too
Along with the new save system recently added we will be able to expand on the original story and really bring to life the missing parts of the story, keeping players inside the manor house for longer, for many more thrills and chills.
Keep and eye out and we shall report back with more news as we move along.
Graham & Steve
A part of the new environment.

