Sorry for the delayed post today but was out all night helping a friend and even I... I know it's hard to believe but I get hangovers too. The team worked hard to get another patch out to address existing issues, improve on lag compensation, optimization, and an experiment with Hunted we're very curious to hear what you all think.
"Early Access" Build 4259
- Adjusted scoring mode in Hunted to use new point system: 25pts for Last Man, 20pts for a Kill, 10pts for Zombie Player kill, 3pts for Zombie AI kill, -35pts for killing yourself.
- Added speedhack and wallhack detection code to game.
- Fixed phone ringtone connections in Hunted mode.
- Fixed missing texture on Nicole's mouth.
- Fixed looping baseball bat attack animation in thirdperson.
- Fixed zombies bashing on a door after it's been broken.
- Further optimised lag compensation code.
- Fixed console spam from glass materials when on low video settings.
- Fixed ability to use the changing name system to spam the chat.
- Removed drawing of debug elements in the game when in Dedicated servers.
- Recompiled Aurora Estates with brush-based houses for better looking detail on the map.
Please keep us informed as to your thoughts good or bad and remember we're still working on another patch with content to go out shortly! A bit nervous about the new point system but we believe that this focuses on the many differences in how players play and have kept in mind the potential abuses and believe we've sorted it but we will have to learn this through you! We hope it plays out better than expected but it is in no way set in stone.
Thanks for all those who have kept us up to date on bugs and more. Lucky to have thorough bug reports and keeping us motivated as we make progress!
-The Contagion Team
