The 46th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.2e Change List:
- Add pitch variation to all sounds in the game, except for the charm pickup noise. (dialogue sounds like animal crossing now lmao)
- Add new attack animations to the Dear Sister boss fight
- Add attack sounds to accompany new patterns in the Dear Sister boss fight
- Add reading animations to the Grand Archivist boss fight
- Add reading animations to the Grand Archivist NPC
- Reduce the size of the books in the Grand Archivist Bossfight
- Add padding to response options boxes
- Scale response options boxes to match the longest response
- Clear Steam Rich Text upon quitting to the main menu not just on app exit
- Prevent Hiders from colliding with each other and breaking pathing
- The Withered Flower no longer leaves the inventory after usage to prevent item loss
- Remove z-valued walls from nav mesh baking
- Remove unused projectiles from the object pooler
- Unload torch poles for performance
- Remove shadows from small rocks for performance
- Attempt to fix projectile occlusion inconsistencies across bosses
- Fix some inconsistent attack patterns in the Dear Sister boss fight
- Fix the red arrow being slightly lower in the charm equip tutorial on Steam Deck
- Fix shadow settings inconsistencies with certain environment objects
- Fix broken enemy pathing on the Lower Sewers bridge
- Fix Land Snake using inconsistent movement methods
- Fix weird walls by the Small Heart charm pickup
- Fix empty gaps on the sides of the green poison waterfalls
- Fix sounds not working correctly in the Dear Sister boss fight
- Fix missing cube in Snake Jail wall
- Other small visual additions
- Internal changes
