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Beam Eye Tracker v2.5.3 Beta Update: Profiles & Hotkey Overhaul

Overhauling hotkeys and introducing profiles!

📁 Profiles

Profiles allow to create sets of customized settings. Easily switch, share, duplicate, etc.

- Freetrack 2.0 toggle: turn it ON/OFF in the profile — replaces "Install Opentrack Components"
- Try the "Default Profile": includes cockpit-ready baseline settings ready for Direct Game Camera Control
- Auto migration: your previous settings are converted into profile files

🎮 Hotkeys Upgrade

- Supported devices: Joysticks, Gamepads, Steering Wheels, Flight Sticks, Arcade Sticks, Mice
- Multi-binding: assign up to 3 different hotkeys to one action (use different devices for the same command)
- Single-key support: any single key can now be assigned — no modifiers (Ctrl/Alt/etc.) required

🔄 Natural Movement: "Link Camera Position Response to Head Orientation"

Enabled by default in the new Default Profile (recommended).

- How it works: When enabled, moving your head forward (in the direction your nose points) moves the in-game camera toward where the camera was pointing — linking camera translation (x/y/z) to head orientation. Same for sideways/up-down movements
- When disabled: head-forward always moves in a fixed in-game direction (independent of head rotation)
- Result: more natural & immersive feel for most users

Additional Improvements

- Performance: improved Power Plans and CPU usage
- Installation: standalone installer now bundles Game Input + Visual C++ redistributables

How to Access the Beta

Right-click Beam Eye Tracker in Library → PropertiesGame Versions & Betas tab → select beta - Public Beta Version from the dropdown