Critical:
Fixed a bug setting the angle of rotation
Fixed a bug when the "flag" of bankruptcy of the first day did not disappear with a positive balance
Fixed menu bug in time skip mode
Visual changes:
The list of workers is reset at the end of the shift
Customers no longer get stuck in a restaurant when the player is heading home
Editing the display of lists in a laptop
Added run indication and endurance bar
Added information about electricity consumption
Added information about the status of the restaurant
Added information about the product added to the warehouse
Added information about the availability of products in stock for the current menu
Bugs:
Warehouse limits exceeded bug fixed
Fixed a bug when the delivery box remained active after unloading goods
Fixed a bug in calculating the profitability of a restaurant
Fixed a bug when customers remained at the table when the restaurant closed
Fixed a bug where an employee's skill level was lost when saving/loading
Fixed a bug with sales while the player is away from the restaurant
Fixed a bug where dishes for which there were not enough ingredients did not go to the stop list
Fixed incorrect product count bug for menu chart
Change in mechanics:
The main door no longer affects the status of the restaurant
Restaurant control panel added to the game
Opening and closing of the restaurant is now done through the restaurant control panel
Now the rotation of objects occurs every time the button is pressed at the angle specified in the settings
You cannot open a restaurant if you have one or more broken windows or glass doors
Changed the algorithm for calculating the sale during the absence of the player in the restaurant
Added stamina for running
Other:
Fixed vertical sensitivity setting
Minor corrections to descriptions and translations
Smooth loading of passers-by
The door opens automatically after a successful break-in.
Added new sounds
Added new animations for employees