This is another small patch to smooth out some bugs and polish the game a bit more.
Bug fixes:
- Fixed an issue where the screen could remain black if it was trying to fade-to-black during a Tutorial.
- Fixed an issue where a Tutorial windows was partially obscured by a menu.
- Added a failsafe so that if a Character dies while they're being moved, the hand should also disappear after a few seconds.
Improvements:
- The ghostly 'lifting hand' effect when looking at an Enemy or Ally now no longer remains when they're lowered to the ground.
- Tweaked the logic for showing the Ally and Enemy displays so it should now trigger a bit sooner/easier.
Balance:
- Removed one of the lower Level Enemies from the final fight in the Dragon Cliffs Dungeon.
- Slightly lowered the base Damage of the 'Fire the Cannons!' from 5.5 to 5.
- Lowered General Zzam's base initiative from 9 to 6, so your Allies might actually have a chance to act before being blown up. Maybe.
- Lowered the Health of both Training Dummies in the first Tutorial fight to speed it up a bit.
- Significantly increased the rarity of the Weapons offered in the Tutorial, so you get a better idea of what's to come.
Draconic Mistake:
- Fixed a typo in the Realm Description for the Dragon Cliffs (thanks Foo Who!).
