Performance Optimization + Visual Upgrade + Animation Update
Hello everyone! We're excited to announce a significant update to the game, focusing on three key areas: **performance optimization, visual enhancements, and animation improvements**.

*Performance Optimization*
• Removed the old performance-heavy post-processing filters and replaced them with new, nearly zero-cost alternatives
• Significantly reduced default camera draw distance, now with adjustable options in *Camera Settings*
• Recommended setting for mid/low-end PCs: 100 meters
• Added a new *pre-loading system* before scenes begin, showing players which game systems are being prepared in the background

*Visual Upgrades*
• Implemented new *post-processing filters* (performance-friendly) with customizable parameters in Settings
• Enhanced *volumetric fog* for better distant-view effects
• Added *volumetric lighting* (visually impactful but low-performance cost)
• Updated select vegetation, buildings, and terrain textures
• Revamped lighting/water effects in certain scenes, fixing visual bugs

*Animation Updates*
• Overhauled *weapon idle/aiming/movement animations* for the protagonist
• Updated **explosion VFX**, including:
• Smoke grenades, bombs, grenades, blood effects, and other particle systems

*Patch Notes*
1. *Post-processing filters* and graphics settings redesigned
2. Replaced rifle/shotgun idle animations; fixed rifle animation bugs
3. Added **volumetric fog/lighting**; updated some plant models
4. Replaced high-resource buildings; adjusted scene lighting
5. Minor terrain modifications in select areas
6. Added *FOV/draw distance slider* in settings
7. Better optimization for varying PC specs
8. Optimized **object pooling**, loading configs, and NPC spawning
9. Updated *explosion particle effects*
10. Miscellaneous bug fixes
Thank you for your continued support! Wishing you good health and success in your endeavors!
