Lots of things have changed this week, with item cooldowns replaced with a new and unique charge system, and 3 hand designed levels.
- Dying/Winning/Exiting the level no longer kicks you out of the level editor
- Opening a custom level now resets the game properly
- Added indestructible walls
- Added 3 new modifiers
- Coins Disappear
- Items & Upgrades Swapped
- Energy Meter
- Replaced inventory graphics
- Altered cooldown/energy cost of some items
- Coins and dropped items now drop into an empty cell if available
- Red Presents give you an upgrade instead of an item
- Improved Bomb to hurt nearby enemies
- Added new upgrade - Water Plus
- Improved enemies peeking around corners
- Changed Chicken behaviour
- Added 3 levels
- Arena
- Armadillo Armada
- Frigid Ridge
- Horse boss and Armadillo boss now walk to stay in line of sight
- Improved edit mode toolboxes
- Hit enemies will immediately become aggressive
- Improved Dog and Armadillo collision
- Added new item - Shell
