**Release Date:** November 14, 2025
**TL;DR**
- Brand-new save slot system.
- New game, continue, and loadout flows now protect progress and streamline party management.
- Updated splash branding, fonts, and localization coverage alongside key bug fixes and tests.
## What's New
### New Save Slot System
- Introduced a brand-new manual save slot system on the title screen, letting you create, browse, and load multiple saves alongside the current auto-save.
- Added a fully localized `Save Slots` menu with dedicated save/load dialogs, allowing you to browse every manual slot and the current auto-save in one place.
- Each save entry now shows party composition, dungeon theme, score, completed rooms, and timestamp so you always know exactly where a run left off.
- The title screen now spawns a live preview of your last party.
### Smarter New Game & Continue Flow
- `New Game` detects when the current run has not been moved into a slot and prompts you to convert the auto-save before wiping progress, preventing accidental loss.
- New `Save Slots` access on the title screen respects license restrictions but remains available whenever manual saves exist.
- Save deletion and overwrite prompts now use reusable confirmation dialogs across all supported languages.
### Loadout Character Management
- The Loadout UI lets you either load existing heroes from your auto-save or generate a fresh roster, making it faster to jump back into a run or try a new party.
- Added class availability icons and improved slot handling so you can see which archetypes are already in use while recruiting.
### Presentation & Localization
- Updated the TKFY splash screen to the latest branding and removed the default Unity splash for a cleaner startup.
- Expanded SDF font atlases and localization strings for the new save/load experience across English, German, French, Portuguese, Russian, and Chinese.
## Quality of Life Improvements
- Serialization now tracks save metadata and exposes APIs to copy auto-saves into slots, delete individual saves, and query slot availability.
- Title party preview pillars display localized character names and classes, improving readability in every language.
- Additional UI polish ensures buttons disable correctly in convention/demo modes while still surfacing available saves.
## Bug Fixes
- Fixed the Displace Enemy spell so it now behaves as expected during combat.
- Teleport afflictions reliably return both players and enemies to their starting tiles, backed by new regression tests.
- Addressed several edge cases during save loading that previously left orphaned party previews or stale UI state.
## Testing & Stability
- Added comprehensive serialization unit tests covering slot metadata, auto-save copy flows, and restore operations.
- Expanded playmode coverage for teleport mechanics to guard against future regressions.
