Hey everyone, thank you so much for providing your feedback during the first few days of launch! As we approach the first week on Thursday, we are happy to release the first batch of fixes for you to try out. These patch notes reflect our approach: reading every comment, iterating quickly, and making the game better every week.
Thank you again for your support, and let us know what you think of the changes!
Patch Notes
Gameplay:
Increased length of anticipation frames for the enemy attacks, and general rebalancing of enemy attacks
Rebalanced the stamina usage: now it drains slower, to prevent too frequent "low stamina" modes in the early game
Jump attacks of enemies have been rebalanced (timings and distance)
Attack dash of tanks has been rebalanced with a doubled range (3 meters instead of 1.5) to improve readability
Rebalanced the duration of corrupted status and damage of certain Forbidden Powers
Performance:
All reflection probes are now baked, allowing us to release on Mac platforms soon
Bug fixes:
Fix on Elowen VFX when a minion is spawned.
Fix for overlapping images in the intro at the bottom of the screen.
Fixed the loot chest in Biome 1, which, in some cases, was not triggering in Co-op.
We're in Japan, come see us tomorrow!
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