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Deserts of Madness | Update 2

Hello!

The Deserts of Madness is here! It is a pretty huge update that adds lots of new content for you to experience. It took some time for me to finish it, but it was worth all the time I put into it. As you can tell it is a desert themed update, just in time for Christmas!

Gameplay:

  • The Desert Map, which is a lot harder than the dungeon

  • 9 brand new enemies in the desert map

  • 1 new enemy in the dungeon

  • 1 new boss in the desert

  • 50 new items, a lot of them with game changing effects

  • ~12 new quests

  • 20 new milestone rewards

  • 5 new characters, a few more come in a week or two after this update releases

  • 5 new spells

  • 1 new difficulty

  • New Vampirism stat!!

  • New Prospecting stat!!

  • Items Database

  • Spells Database

  • New screen selection / hub

  • Madness Stones (introductions of mini-objectives)

  • Madness Stone Guardians

  • Madness Stone Chest

  • Gold bags that drop gold

  • Alchemy stations that drop potions

  • Made the dungeon a bit smaller, because the map was too empty

  • Reworked Evasion stat, now you have Guaranteed dodges and also % chance to dodge

  • Reworked Armor stat

  • Reworked Regen stat

  • Reworked Critical Strike chance, now it stacks. If you have 230% crit chance, you'll crit 2 times and have 30% chance for a third one.

  • Reworked Reputation stat, now instead of not getting an item you will get Trash item in the shop

  • Reworked Summoning spells completely, now enemies can't target them and they can't die

  • Reworked most of the legacy spells, now they have unique effects that make them worth picking

  • Reworked a few characters with Chef getting the biggest buff

  • Reworked set bonuses

  • Tree Entities

  • Cacti on the desert that damage player when touched

  • Moving arena on the desert map

  • Damaging storm on the desert

Visual:

  • New main menu

  • Bones, gel and blood particles that come from dying enemies

  • A few particle adjustments

  • Fixed boss name

  • A lot of items have completely new icons now

  • Difficulties have new icons

  • Maps have new icons

  • Spells damage now tell you what is the base damage -> 10 | 2(+25% stat )(+10% stat )

  • In the shop you can see the chances for getting a certain rarity items

  • Fixed font glitching

  • There's a notification when you get a stat mid wave -> +2 stat name

Balance:

  • Improved and reworked most of the spells, so that they scale better and have unique effects that will make them powerful

  • Reworked status effects, they are a lot more useful and powerful and they tick a lot faster

  • Reduced cost of simple common items

  • There were a lot changes done to almost all the items, reducing cost, bumping up % and damages so that it is just more fun

Sound:

  • A few enemies have new sound when attacking

  • Reduced the volume of explosions and other annoying sounds

  • Added guaranteed dodge sound

  • Added stat notification sound

  • Madness chest sound

Bug fixes:

  • Fixed a few small bugs that were causing frustration or crashes.

Steam

  • 11 new achievements