As it lifts the lid on its new Bond game, 007: First Light, developer IO Interactive wants to be clear that it still isn't done with Hitman: World of Assassination. At Summer Game Fest, we spoke with senior level designer Martin Ansdal, who is primarily working on the stealth game's limited-time Elusive Target missions, about the new LeChiffre event and Hitman's unique path to where it is today. After a tumultuous nine-year stretch that saw IO part ways with publisher Square Enix, briefly work with WB Games for Hitman 2, and then ultimately self-publish for the third entry, Ansdal tells us that there's still much more to come.
RELATED LINKS:
Grab Hitman World of Assassination's best mission for free if you're fast enough
Hitman devs are making an "online fantasy RPG," yes, seriously
How Hitman's Agent 47 became an iconic anti-hero