- 5 of the least interesting and/or slowest waves from each difficulty have been removed
- Critter spawn speeds have been increased for various waves
- Rebalanced the very end of Hecc (to be easier and less tedious)
- Critters are no longer worth Kibble after wave 85, instead of wave 100, to account for the Critter-heavy waves of Hecc now coming 15 waves sooner
These changes should drastically improve the pacing of the game.
