Developer postOriginal post (opens in a new tab)

Thank you everyone that participated in the first playtest!

Firstly, thank you, everyone that submitted feedback. It has been really helpful to hear what you all think. I've compiled it all together and have addressed a vast majority of bugs and feature requests.

Here is what I've addressed so far:

Fixed Building Upgrade Multiselect is giving wrong costs - Bug
Added new Music - Content
Production increase random events - Feature
Moved dialog sprites to be in line with textbox - Improvement
Dumb events now waste more time - Improvement
Gem Goblin random event - Feature Content
Fixed middle and right click clicking resource tiles - Bug
Fixed issue where doubling prestige was free - Bug
Added close game button - Improvement
Stopped auto switching to improve tab - Improvement
Removed shine effect from epic tab - Improvement
Reduced the money given by letters in most cases - Improvement
Changed movement to middle click and WASD - Improvement
Full-screen dialog text advance - Improvement
Slowed down messages - Improvement
Added description to road build button - Improvement
Fixed camera going out of bounds - Bug
Fixed Improve tab not scrolling to end of content - Bug
Fixed blurry dragon death sprite - Bug
Fixed issue when you delete everything and have 0 wheat, makes the game unplayable - Bug
Windowed mode - Feature
Premium Upgrade to increase the number of letters - Feature
Dragons now stop at barracks - Feature