We're excited to announce that RoboSquad has officially moved to Beta! Before we get into all of the changes, here's a message from us:
Welcome to the beginning of a Grand Revolution
Your decision to join us in the Early Access Alpha of our game is not just a choice to play; it's a choice to shape the future.
This early access phase is a unique opportunity for us to develop, innovate, and expand together. Expect to see incredible battles, strategic masteries, advanced technology and, of course, some unexpected glitches.
Yes, you'll encounter bugs, and we're counting on you to help us find and squash them. Your feedback is not just valued - it's vital. Visit our Website for all the ways you can engage with us to help us enhance the experience.
Without you, this Revolution wouldn't be possible.
We are dedicated to building an exciting world that evolves and prospers, with your assistance. Thank you for your faith, your enthusiasm, and your support. Welcome to the uprising! Together, we shall rewrite history.
Now, onto the changelist:
New System Features
- Continuing to improve the Gamepad experience
- New opening cinematic and tutorial
- End of Match flow has been revamped. The winning team screen now features your Zoran taunting!
New Gameplay Features
- Explosive barrels! There's also a special goo variant for Sanctions Labs
New Visual Features
- The enemy and ally Fresnel has been replaced with an outline
- You can now preview all throwdowns and abilities in the main menu
- You can now preview all weapons in the main menu
Maps
- Continued progress on Sanctions Labs
UI / UX
- The Inventory UI has been updated to reflect our new style!
- Murder train notification has been resized
- Killfeed size has been reduced
- New icons are present for all throwdowns and abilities
New Audio Features
- Ammo pickups now trigger a sound when you interact with them.
Balance Changes
- Nyx's rocket boots Kinetic Charge drain and thrust has increased
- Nyx's threshold to be able trigger rocket boots has been significantly reduced
- Skrill's charge now consumes Kinetic Charge
- Piko's double dash now has a shorter cooldown
- Time to capture a Control Point has increased
Bug Fixes
- Samurai hat being see through on one side fixed
- Attachments now properly transition in and out for Holograms
- Gun Game winner XP now awarded properly
- Zoran turn table on titlescreen now
- Burst Rifle iconography now consistent across the experience
- Fixed audio settings being defaulted to 0
- Fixed controller sensitivities being defaulted to 0
Known Issues
- Some attachments aren't positioned correctly on certain classes
- Hovering over weapon pickups in close proximity won't update the weapon name
- End of Match Zoran positioning can be... erratic
- Rarely HUD throwdown icon pointers can get stuck on screen