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Minor Patch Update August 16th (Version A.0.0.166)

New System Features
- Store is now active! (Your inventory will start empty, but there are lots of free skins available!)

New Gameplay Features
- New soft lock for Melee Weapon (While using a melee weapon your camera will automatically track your target)

New Visual Features
- New effects added when the Overclock state engages
- Camera now spectates killer on death (Let us know what you think!)
- New Attachments
- New Skins
- Melee weapons now has visual effects for impact
- Melee weapons now have an effect associated with their passive (Lifesteal / Shield Stacking)
- Sniper has more visual flare when firing

UI / UX
- Quit match option added at round end
- MVP is now displayed for objective based gamemodes at round end
- Store has been redesigned

New Audio Features
-New Sound FX queues added to control points and throwdowns

Maps
- New assets added to The Hall V2

New Holograms
- Lady Fawkes
- Nash
- Some Holograms have multiple outfits! Press on them again to see.

New Close Range Throwdowns
- Mr. Likeable

Balance Changes
- Melee has been rebalanced significantly
- Stagger is no longer as punishing (Looking at you, melee)
- Energy Beam (throwdown) aiming sensitivity increased

Bug Fixes
- Training area is now working
- Weapon orientation issues for Throwdowns have been resolved
- Performance degradation issues may be resolved (Needs further testing)
- Hitch on Weapon Swap may be resolved (Needs further testing)

Known Issues
- Occasionally the loadout select screen will persist on spawn
- Game mode roulette is currently not working
- Occasionally leaving a match will sometimes make you unable to join a new one without restart
- Spectator cam can have some jitter
- AI can spawn in A poses (This issue resolves itself on respawn)
- Bullets can pass through the roof of Temple and Shrine on Hall V2
- End of match sequence can cause issues
- Sometimes cosmetic changes aren't reflected in game from the title screen
- Equipment screen is a little cluttered