New Features
Performance and Graphics Enhancements
Performance improvements
Environmental lighting improvements
Reworked Match Start up Sequence
AI Bot Updates
AI is now smarter
Sound Design Improvements
Redesigned sound effects for most weapons
Remixed overall sound levels
Gameplay Additions
Map roulette
New melee combo animation
New Aerial Attack and Charge Dash
Aerial Attack and Charge dash have been redesigned
New Animation and VFX for Double Jump (Thanks AdeptMasterN8!)
Map Changes
Updated Cognition Floor with new assets
Introduced new team spawn zones with team colored gates
Training Map HDRI
Bug Fixes
Bots move more accurately
Warm up spawns now on every map
You can no longer cancel reload animations (Thanks AdeptMasterN8!)
Aerial Attack no longer leaves the reticle behind (Thanks AdeptMasterN8!)
Joining audio no longer loops for every player in match
Quickplay made sessions can now reliably be joined
Boundary breaks are no longer possible on Zenith Junction (Thanks Quixotic!)
On first spawn clients will no long experience rubber banding (Thanks Erick!)
Scoreboard no longer jitters when spamming TAB
Graphics are more consistent across quality levels
Menus should no longer be able to get stuck on screen
Crashing on map transition has been fixed
Team / Enemy Fresnel is loading correctly (Thanks Ushio!)
Stairs and random collisions have been fixed in the Training Area (Thanks Quixotic!)
Skill icons no longer show up all as grenade
Immunity on Spawn has been added (Thanks Enadream!)
Damage numbers are now rounded
Charge Dash now displays properly in kill feed
Balance Patch
SMG Damage per Shot 7 -> 6
SMG Rate of Fire 800 -> 700
All guns have new upper ammo caps (Thanks AdeptMasterN8!)
- Light Weapons (Pistol, Nano Swarm)
- 120
- Medium Weapons (Rifle)
- 90
- Shotgun
- 30
- Explosive Small (Grenade Launcher)
- 30
- Explosive Large (Rocket Launcher)
- 8
- Sniper
- 16
Weapon and health pickups have been redistributed across all maps (Thanks AdeptMasterN8!)
Known Issues
Charge Dash / Aerial possible desync
Ability to shoot through team doors
Melee desync issues
Grenade VFX needs reworking (Thanks AdeptMasterN8!)
Bots get stuck in certain areas (Zenith Junction, Wacky Chaos)
Some controller UI navigation idiosyncrasies
No remappable keys (coming soon)
Sometimes spawn using pistol animations regardless of weapon
You can shoot through walls if you're too close to them
Special thanks to all of the users who helped us find these bugs! This wouldn't be possible without you playing and being excellent members of the Zorans community.