Tomorrow, Dungeon Defenders II enters Closed Alpha. Here's what we're doing this week to prep!
Daniel Haddad, Creative Director (Blacksmith)
Dancing with some pygmies in the eternally warm summer nights.
Jay Twining, Senior Game Designer (TrendyJayT)
Working out the details on a new Gold bonus event. No ETA. Adjusting item enhancement and item sell values. Play Private button.
I also heard that River Song is returning for the Doctor Who Christmas special.
James Reid, Software Programmer (Driscan)
Fixing bugs and polishing all the things and not sleeping. PATCH WEEK HYPE!
Jeffrey Bickel, Technical Level Designer (TE_Jeff)
Last minute bug-fixin’ and polish! After that, I’ll be workin’ on secrets.
Steven Collins, Level Designer (Esorath)
Last push for getting last-minute balance updates before the patch goes out. Making sure all the End Game content and Nightmare is as polished as it can be.
Chris Flores, QA Lead (likethatwhenigothere)
Killin’ bugs.
Abraham Abdala, Lead Tech Animator (Broham)
Lots of future milestone planning, scheduling. Lots of tool developing, wrapping up some bugs and getting everything ready for Open Alpha… Ohh and some prototyping stuff as well!
Joshua Javaheri, Lead Technical Artist (javahawk)
Healing my back up a bit. Working on some fun new costumes with our art / vfx teams. Solving some last-minute patch issues.
Adam Stow, Associate Producer (TE_Stow)
Looking to contract / hire a concept artist that can do things in our style (open to anything, environment, character, pet, weapon etc). Know someone who fits the bill? Send an email to jobs[at]trendyent[dot]com!
Javier Barreto, Lead Software Programmer (javo)
Bug fixing, crash handling, addressing matchmaking issues, and last but not least, performance issues. The team is kicking their buts to get this game as polished as possible. There’s a lot of skin put into this game. I hope you enjoy it.
Jesus Diaz, World Builder (N3oDoc)
Still polishing the new Social Hub. We are very excited about this level! (Remember, it's a work in progress, so there's not a release date yet).
Daniel Diaz, World Builder (DanielKaMi)
Still working on the social hub, been adding more details to the pirate ship and polishing the cabins. (Remember, it's a work in progress, so there's not a release date yet).
Dani Moore, Remote QA Manager (Dani)
Playtesting and bug hunting as always. Real happy to see the Monk come up to speed with the other heroes new passives and build potentials.
Nightmare is really starting to earn its name. Very few modes have managed to kick our asses so hard since we’ve begun testing. Looking to expand our playtesting in future to include more community folks.
Josh Isom, Community Manager (iamisom)
Helping the team get feedback on the new Nightmare changes. Keep in mind that balancing is a continuous act. This won’t be perfect on the first pass, but it should be far more challenging than it was before! Also, preparing for the Alpha & Beyond update launch. Going through what’s currently 80 pages of patch notes in Google Docs. It’ll be 30 by the time it’s done (and so will I).
Working with Victoryoftheppl and Ryster, our two Casters Guild managers, on improvements to the structure of the guild.
Shoutout to Lewp for helping out with the Wiki! There’s still a ton of information missing, so if you’d like to help out, click the link above and edit away!
I’m still in Free Play Hard. I need to hurry up and move on to End Game. I’ve been waiting for the Daily Bonus feature to see how it feels to progress through the mid-30s, as that’s been a big complaint on the forums. I really want to stream on the TrendyEnt channel more often. How would you feel about a daily stream? Is that too often?
