Josh Isom, Community Manager (iamisom)
Our Loot Test is now available! If you wish to join, please fill out this form. This test includes upcoming changes to loot to focus on quality over quantity, which includes improved RNG for passives/stats and a reduced loot drop rate. We have limited space available for the test. We can't wait to hear your feedback!
Tim Shannon, PS4 Producer (TimmyTrashTier)
Content Update 1 wraps on Friday and heads into FQA on Sunday… it’s almost wipeaggedon time! Also, anyone going to PSX? I’ll be there on the show floor if you want to talk Dungeon Defenders and/or bring me a water : )
Jeffrey Bickel, Technical Level Designer (TE_Jeff)
Continuing work on our next boss fight. It’s coming along very well, but still miles to go before I sleep.
Steven Collins, Lead Level Designer (Esorath)
Working on updating the Social area to have a better flow than what we put together during influence week. The flow will be much better and clearer than the original design. Making some decisions for our new boss fight on where you can fight him as well as doing some much needed bug fixing.
Chris Flores, QA Lead (likethatwhenigothere)
Things are very slowly creeping toward the MS20 Content deadline. In the meantime, we’re weeding through bug reports and working on hotfixes as they come.
Abraham Abdala, Lead Tech Animator (Broham)
Working on everything related to The Harbinger’s cinematics and gameplay animations. Creating simulations for his cape, and starting the hookups in editor so everything plays and looks smooth.
Joshua Javaheri, Lead Technical Artist (javahawk)
Working on the hotfix for this week - Look for an awesome post Halloween scarecrow theme for the Apprentice! Also, working on making town entrance into a cold winter wonderland ^_^
Adam Stow, Associate Producer (TE_Stow)
Spent a week on a boat, saw some islands, then came back to the team after they spent a week on a boat... in the sky.
Just making sure everything gets proper signoffs and the like.
Jesus Diaz, World Builder (N3oDoc)
I’ve been working on the Boss level, adding the final touches…
Also Winter is coming!, spent some time working on a winter version of the Town Entrance level, and last but not least while I’m writing these lines I started to work again on the social Hub level.
Daniel Diaz, World Builder (DanielKaMi)
We finished our work in the boss level last week and now it's time to let the winter come in all our levels! so don't let the cold winter weather stop you from the victory!.
And last we're working on some new and fresh stuff for the social hub!
