Features
- The Spooky Event will run for another week! Because we love you.
- Activated the November Monthly Mission!
- Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!
Balance
- Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they carrying loot in the first place? Our favorite response in the comment will win a cookie!)
- Skeleton Hero enemies have been working out and now have higher health and damage.
- Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.
- Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!
Content
- Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.
- Returned the Title Screen to the original image.
Bug Fixes
- Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!
- Fixed a case where a user could receive two daily quests from a single daily quest event.
- Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.
- Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.
- Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.
- Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.
- Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.
- Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.
Known Issues
- The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.
