We’re back! Here’s what we’re working on this week:
Danny Araya, Creative Director (@DannyAraya)
Doing lots of character personality sketches for NPCs and stuff! Also recovering from being deathly ill over the holiday break.
Tim Shannon, PS4 Producer (@TimmyTrashTier)
Getting back into the swing of things and preparing for another trip out to Human Head Studios to finish out the next content update. We have a hotfix we’re evaluating this week that will deliver on some things people have been asking for.
James Reid, Software Programmer (@Driscan)
Shaking the cobwebs out after the break. Came back to some meetings about some upcoming coolness that I can’t wait to get into your hands. I think y’alls gonna like wuts we got cookin up.
Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
Getting my groove back after the holidays, supporting young Mr. Collins on our new map. Exciting things are afoot!
Steven Collins, Lead Level Designer (@Esorath)
New year, new levels to make. Upcoming level we are creating will be something a little different. ;)
Chris Flores, QA Lead (@likethatwhenigothere)
At a bit of a low at the moment, so taking the opportunity to research some withstanding issues and getting started on the next batch of bug fixes. Also trying to get the full 411 on what’s coming the pipe so we can plan for it. Got the feeling I won’t be getting much sleep in a few weeks.
Abraham Abdala, Lead Tech Animator (@Broham)
All kinds of preparations and prototyping for our new map.
Joshua Javaheri, Lead Technical Artist (@javahawk)
Makin’ my way downtown, do do le do do le doo.
Jason Yu, Associate Producer (@urfyness)
Happy New Years! We hit the ground running this year, wasting no time to get you all the latest and greatest. We’re internally playtesting the new map multiple times this week to pick a direction, and then we’re full steam ahead. We may also have a really exciting secret project in the works
Jesus Diaz, World Builder (@N3oDoc)
After having an awesome break for the holidays, we’re back to work again! And this time we are working on a new special level that will hopefully provide a lot of fun!
Daniel Diaz, World Builder (@DanielKaMi)
We are recharged from the awesome holiday break and now working on a new level with lots of new gameplay features and fun. :)
Dani Moore, Remote QA Manager (@Dani)
Having an awesome holiday break really does recharge the soul. Managed to spend a lot of time catching up on games, friends and and personal projects.
Now with the new year, we’re eyeing up a Hotfix that may have already gone out by the time you read this and scoping out the plans for the next milestone push, which really has me excited considering the content that's going to be included.
Additionally, over the next few weeks I’m planning on making some changes to the RPG and RQA groups and hopefully recruiting more Defenders to help us test the game and upcoming content. If you’re interested, email me at dani.moore[at]trendyent[dot]com.
