Elliot Cannon, Creative Director
We’re on the homestretch with EV2! Look out for her trailer tomorrow! Like the Abyss Lord’s video, it’ll showcase her full kit in game.
I can’t wait to see what you do with her. Many of her defensed are node based, so the pattern makes a huge difference on the defense’s effectiveness. The aspect that’s interesting is not only are you thinking about where to put the defenses, you’re thinking about the node pattern in conjunction with your existing defenses or the defense of players with you. Check out Dan’s layout below! When you’re not laying down defenses, you’ll find there is a lot of flexibility in her canister-based shot patterns when paired with her abilities. She’s a cool hero and has a ton of different tools. The key is in the geometry. #Εὐκλείδης
My focus is the future. Planning for the next set of major features, doing vision-level design work, and getting way out in front of the coolness with improvements to the game that matter. We have some very big stuff coming this year. It’s going to be fun.
For now, know the dudes here are fixing bugs, refining details, polishing, and bringing it all together. It’s hard work, and lots of team folks in-house and on contract gave up tons of real life personal time to make sure EV2 rocks.
Daniel Haddad, Design Director (Blacksmith)
EV2 is nearly done. She’s probably our most ambitious hero to date and we’re all very excited to see what you think of her. A lot (can’t overstate this) of work went into getting her ready. Lots of stress and late hours but the team did a great job so far. Derek, Pat, John, Brian, Yao, Afshin… we all put a lot of extra hours to get her to where she is. Also Civ VI just got announced, life is beautiful.
Josh Isom, Community Manager (iamisom)
Don’t forget: You have until Friday to choose our next map! The vote is only 6,000 points between each other, making this one of our closest votes yet. I fully expect some last-minute point bombs to drop, so make sure you’re watching the page around 12PM EDT on Friday to ensure your choice wins. And there might be a new vote on Friday...
Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
IT’S FINALIZATION TIME! PS4 still has a little ways to go to be ready, but PC is closing in on release.
Brian Goodsell, Eternal Intern (bgoodsell)
Working on fixing a number of collision issues in maps. One of EV2’s abilities (which you’ll learn more about this week) has forced our hand in polishing some problematic collision areas in our maps, as well as fixing (and in some cases finishing) our out-of-bounds (oob) geometry.
Point being: our ceiling collisions are ready.
And you can expect to see at least 50% less broken world. An example is this building. The roof doesn't look like this currently.
In addition, Dan Haddad and myself are working closely to finish off EV2’s visual effects now that we have our towers in a fun state.
Currently listening to: “Gangsta” by tUnE-yArDs
Daniel Diaz, World Builder (DanielKaMi)
Winter's not coming in our next level; it's always there. For thousands of years only true defenders have survived in these lands!.
Jesus Diaz, World Builder (N3oDoc)
We already made some good progress on the ice themed level but there is a lot to be done yet. Also doing some fixes to some of the campaign levels.
John Muscarella, Digital Puppet Master (Muskie4242)
We all know witches ride brooms, but do Gun Witches ride Gun Brooms? Who is to say? Certainly not I.
The Gun Witch is coming along very well. I’m excited to see her in action in the near future. Right now though, we need some laser focus on EV2. She’s so close to done, and we’re getting everything finalized. It’s great to see another hero come to fruition.
James Reid, Software Programmer (Driscan)
I’m in pure bug fixing mode! Doing everything I can to crank through as many bugs as possible!
Jason Yu, Associate Producer (urfyness)
Series EV2 is really coming together. I want to give a shout out to the team for their hard work. She is definitely the most complex heroine our team has done, and I especially love her VFX. (Good work Brian!) Also, special shout out to the RQA and RPG teams. We’ve given them a number of playtest builds with extremely short deadlines to fill out multiple long surveys so thank you for your help. And thanks to all of our fans who continue to support us as we continue to make improvements to the game.
