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Core Lords - Demo Update (v1.1)

Hi all,

A (long overdue) update to the demo has been released.

A huge list of updates, bugs fixes, QoL changes have been worked on, and I will be unable to list them all, but some major changes are as follows:

GAMEPLAY/AI

  • More enemy behavior such as strafing, keeping distance and better line of sight calculations
  • Vastly improved AI actions and decision making (though still needs work!)
  • Enemy drops (combat drops and permanent upgrades)
  • Improved jumping and falling behaviour

TUTORIAL STORY

  • A huge amount of bug fixes
  • Clearer tutorial hints
  • Balanced delays and pacing of tutorial information
  • Visual and camera tweaks
  • Fixes for puzzles

QoL

  • Visual indication of enemy and player health and action points in combat
  • More indicators and affordance for what actions you take will result in, especially with Core interactions
  • Smoother movement behavior, such as better navmesh, hold-to-move and click-to-move, move-to and climb etc.

LEVEL DESIGN

  • Better interaction with water and lava
  • Better procedural generation for Quick Battle
  • Gaps, holes and other kinds of collider fixes
  • Lots of general bug fixes

ANIMATION

  • Smoother animations, especially with running and other movement (less janky and staggered, but still working on it)
  • New animations for the player character

UI

  • Cleaner and more consistent design
  • UI interaction fixes, such as toggling and buttons
  • General visual UI improvements and fixes

VFX/SFX

  • Improvements and adjustments to visual and sound effects, such as performance tweaks, visual clarity and consistency

If you give the demo a go, please let me know what you think!

Cheers,
Chris