Thank you for your patience, version 1.2 is now online
New food system: Food provides nutrition, character attributes are obtained based on nutrition, and buffs are obtained when multiple foods are eaten at the same time. Food has freshness. Food that has been left for too long will rot, and eating rotten food will cause diarrhea.
New component lunch box: Food can be put into the lunch box, and the food in the lunch box will be automatically eaten.
Night: The brightness at night has been improved, and the night is no longer pitch black; now aggressive fluorescent slimes will appear at night.

Animals: Added cows and sheep.
Animal capture and taming: Use a cannon to fire rope net bullets to capture animals, and raise animals to obtain their by-products at regular intervals.
New crops: corn, white radish, carrots Potato; tomato model update

Composter: Putting rotten food in can produce fertilizer, fertilizing crops will double the yield

Iron pot: Can combine multiple foods into a more nutritious soup

Giant weapons:Breaking to get lead fragments

WreckingBall: A powerful demolition tool

New desert cave

Excavator mission update: Use an excavator to collect rare earth ores in desert caves

Desert boss: Sandworm

Summon boss: You need to activate the diamond tower on the giant hand and build a road to send the energy ball into the hole in the boss's field

Paraglider: Allows you to glide in the sky

Vat: Can extend the corruption time of food, needs to be built underground

Refrigerator: Can further extend the corruption time of food, requires batteries

Wooden track: Allows you to quickly travel between two places

Desert terrain flattened
Old version saves and new files are not supported, it is recommended to restart a new file
A large number of bug fixes
Online and sound effect issues will be left to 1.3