Patch Notes – Version 1.1
-Player agility has been doubled to provide a more authentic ninja experience.
-Some levels have been slightly darkened to enhance the atmosphere of a “mysterious and secluded military tower.”
-Light baking has been disabled, resulting in reduced memory usage and fixing issues with certain objects glowing or leaking light incorrectly.
(+Performance) Dynamic shadows are now disabled on Low graphics settings, significantly improving FPS in this mode.
(Performance) Draw calls have been reduced using GPU instancing.
(Performance) Switched from HDRP to URP, a more performance-friendly render pipeline.
(Performance) Lights and shadows have been optimized.
(Performance) Unnecessary garbage collection allocations have been resolved.
(Performance) Cloth and VFX optimizations have been made.
-Fixed a bug where enemies would block too frequently — they can no longer easily block attacks right after deflects or during fast approaches.
-Fixed an issue where enemies would move as if sliding.
-A new sword type has been added to the tutorial rooms (first two scenes).
-Fixed a camera render pass error.
-Player-thrown bombs now only kill the player at close range.
-Overly difficult levels have been rebalanced to make them easier.
-Fixed an issue where throwable weapons could pass through enemies.
-Adjusted the intro cutscene to play out over a longer duration
-Vertical attacks are now disabled for most weapons, as they were hitting too small an area and often failed to connect.
-Reduced the ragdoll movement of enemies — they now die more realistically.
-Room names have been added to the menu to make room selection easier.
-Fixed a sound bug with the boss laser attack.
-Some high-volume sounds (such as kill sounds) have been normalized.
-Fixed mesh bound issues that caused enemies and bosses to be invisible from certain angles.
-Enemies now block more effectively when in a defensive stance.
-The warning UI shown before enemies use a throwable now stays on screen slightly longer
-Stamina cost for throwing weapons has been reduced.
