Hello Keepers,
we understand that it can be frustrating to get a new weapon and have to try out an element for the very first time, risking a good run and losing because you didn’t know how it works. Therefore, this patch focuses on the new element onboarding experience and adds a practice mode!
In addition to that, we’re working on content for the full release. Some of it will also find its way into the demo. Prepare for the Endless Replayability Fest starting on May 13th :)
Features
- Added a practice mode. You can use it to practice new weapons and furniture and to program these smart grabbers without any pressure from incoming enemies
- The recipe info bar now displays the new recipe when targeting weapon upgrades in the shop
Onboarding
- An additional tutorial goal is added to assist with the first night
- The recipe info bar no longer has a default setting. Instead, it tells you how to use it
- Clears the tutorial workbench indicator for firebugs after destroying all four crystals
- When you buy a new element for the first time, you have to go to a guided practice mode before you can start a “real” night. This gives the opportunity to learn how it works with the new elements and ammunition.
Fixes
- Fixed race condition that caused night to stop too early in rare cases
- Fixed an issue causing air cannons to cause less damage
- Fixed potential crashes
Keep practicing
Daniel & Daniel
