UPDATE 4 (0.0.14)
- Implemented Shields
- Implemented all False Limbs
- Implemented Physicians
- Implemented Quest system (No quests/journal yet)
- Dynamic Music system v1 (not yet active)
- Fixed Playername in texts not getting updated upon loading
- Fixed being able to manipulate and use items while both arms are missing
- Fixed object seletion running while camera is fading in/out and during Prison sequence
- Fixed flogging not being clamped to max 60 minutes
- Fixed being able to talk to your captor in Prison if you're quick
- Fixed Character Approaching having higher priority in NPC behaviours than Suspicions
- Made sure one assaulted character can only count as 1 Assault crime
- Required NPCs to see the button they want to press before they can press it
- Added Gamepad deadzone slider
- Fixed sold items appearing as stolen in the Trader UI
- Made non-stackable items get marked as Stolen by default, regardless of value
- Made all design-time items inside containers be owned by the same character who owns the container
- Fixed UI visuals during Trading end sequence
- Made Ledge Grab only happen if Jump input is being held
- Removed clover clipping into prison
- Fixed displaced Ability switch prompt
- Fixed missing icon masks
- Fixed becoming exiled following Jailbreak
- Fixed unintended mantling up on walkable surfaces
- Mantling consistency improvements
- Improved character shading
- Stepped sunlight angle changing to avoid shimmer
- Fixed HUD prompt mode saving
- Fixed Phantom Hand spam
- Fixed being able to break Kick sequence
- Fixed Gate guards being alerted away by Bells
- Made characters affected by Amnesia be blinded during the animation
- Fixed Mealbugs awarding XP twice if stepped on
- Made it easier to talk to NPCs standing behind a desk/counter
- Fixed arrow recovery dupe
- Fixed arrow pooling leak
- Adjustment to bow usage Dex scaling
- Made climb grip only deplete if you're climbing while wet
- Restoration of Hotbar items upon release from Prison
- Added cheat to spawn creatures (only starchbeasts for now)
- Tuned Starchbeast speed stats
- Fixed guards wanting to go to the Bell physically upon an alert instead of the button
- Fixed Greyskin owning items
- Made equipment and inventory automatically be owned by corresponding character
- Ensured only lawful Factions' items get marked as stolen - stealing from them still angers unlawful Factions (such as Bandits)
- Increased Psi cost of Phantom Hand (not yet final)
- Fixed load freeze issue
- Fixed IK bug which caused creatures to very rarely "bop up" for a single frame
- Changed potential witness warning text
- Fixed not being affected by gravity during Psi Kick
- Updated Female Morph (The placeholder clothes will be clipping a bit)
- Lighting fixes
- Made it so that creatures will only target bodyparts which are intact
- Made looting anim play with Left Hand if Right is missing/broken
- Added checks to unequip items the character is no longer eligible to wear
- Updated and optimized Blood Decals
- Increased fires' burn duration to 10 seconds
- Fixed particles not being affected by Wind
- Fixed Fire spread direction
- Fixed UI scroll sensitivity and scroll ray obstruction
- Made items owned by Factions who exiled player not show up as stolen
- Disabled 8K shadows setting
- Made water edges more prominent
- Made it so that non-creature Damage sources won't damage morale
- Made blood decals not affect decapitated bodyparts
- NPCs won't react to brandishing while either them or the accused are in combat, and for a short period afterwards
- Made NPCs react to being intentionally pushed around and being pushed into hazards (Leading to new Crime: Harassment)
- Updated Status screen
- Item price calculation upgrades
- Enabled drawing/sheathing of weapons while sprinting
- Improved Equip/Unequip animation blending
- Fixed head look direction when zoomed out fully
- Fixed not being able to dismember downed NPCs
- Fixed Dead NPCs not being removed from witnesses
- Made guards be lethal against Major Crime offenders where they are direct witnesses
- Improved close range projectile accuracy
- Made explosions move physical objects
- Fixed an issue with the lighting system that might have caused visual artifacts on some GPUs
- Made death/getting downed interrupt barks
- Added 5120x2160 resolution option
- Changed the icon of Fever
- Made Wounds close up when getting infection due to progressing
- Made NPCs normally set down corpses instead of just letting go
- Made ragdolls' collision damage only be counted if the fall is greater than 1 unit, or they are thrown
- Fixed flying body damage conditions
- Given a few frames delay before attacks on downed NPCs become deadly
- Added cheat to make target Faction become Hostile
- Made NPCs only face corpses they want to haul if they can see it
- Fixed Audio interruptions
- Fixed bug that caused loss of movement input under specific circumstances
- Fixed being able to use items while channeling an ability
- Fixed NPCs not being able to properly carry out another creature from the render distance
- Made guards actively help their Faction's members
- Less constricting camera during climbing
- Added saving of breakable prop fragments (Like broken down doors)
- Updates to archery feel
- Numerous NPC behaviour/reaction/robustness improvements
- Allowed NPC to sprint if they can and are too far in combat
- Added NPC bark reactions to seeing corpses
- Fixed characters trying to look behind themselves forcefully
- Updated Save/Load system to allow the addition of items between versions for existing new saves too
- Added windows to buildings
- Fixed merchant recognizing moving items during trading as theft if they are trading from their inventory
- Alternate bed getup animation if no sleep happened or sleeping wasn't satisfying
- NPC Performance optimization batch
- Surgeons can now bandage wounds and repair False Limbs
- Priests can now cure all other ailments and replenish Blood
- Various other Crime System related fixes and improvements
- Fixed some occasional weird leg movements
- Made projectiles splash in bodies of water
- Fixed fishes being affected by decals
