** gameplay changes **
hitboxes: more precise & generous + take helmet/barrel into account.
spear: bigger hitbox + longer hit distance (2m => 2.3m)
water: less move penalty in water + allow 3 perfect restitution water bounces
brush: wont reset the high tension timer (avoid player collusion reset timer for 1hp loss... true story)
** quality of life **
improve hit recepetion feedback, depend of damage quantity received + color brown for barrel/helmet
improve visibility of team mate with slight white overlay to differentiate from ennemies
move all notifications out of the crosshair top area, to avoid hiding where we aim.
high tension: add thunder strike sound
optim gpu perf blood effect
