This is a minor patch addressing concerns about the intelligence of AI opponents in single player, both at low and high skill levels. Also included are various quality of life improvements and bug fixes.
- AI Improvements
- On all decrees higher than 0, opponents now always try to play the best move on all rounds.
- Opponents no longer consider player negative movement tiles (from Decree 6) to be defended
- Opponents are more aggressive with checking the player Ruler
- Opponents are more careful to avoid losing pieces to ranged attacks
- Opponents are less likely to place a unit on a tile that the Ruler needs to move to in order to avoid checkmate
- Opponents are now easier on Decree -1, and before the player reaches experience Level 3
- Quality of Life
- Improved spacing of text in Gambit panel
- Replaced word "pieces" with "units" in deck overview panel in deck selection screen
- Pause button now closes card preview upon resuming game
- Player Experience Rewards panel speed now scales with animation speed setting
- History: Clearing recorded games now immediately activates "No Recorded Games Found" text
- History: Clear recorded games button no longer clickable if no recorded games are found
- Replaced "selectable" pulse effect for black pieces with a darker one in local and online multiplayer, in order to make them more distinct from white pieces
- Updated tyrant description to make it clearer that it resurrects player units on capture
- Removed mouse offset when dragging, so dragged cards/pieces are always centered on the mouse (should make dragging more precise)
- Bug Fixes
- Demoter's Gambit can no longer choose a card that costs 0
- Caliph now displays check when attacking player Ruler with jump attacks
- "Negative Right" upgrade from Decree 6 no longer turns into "Negative Left" upgrade when loading save
- Fixed bug where "Play X or fewer units" challenge would increase too quickly after rewinding
- Hovering over the enemy Ruler no longer shows player ranged attacks from player upgrades if both rulers are the same (e.g. King vs King)
- Savant achievement now properly unlocks when Index is filled
- Playing practice mode no longer causes round panel in campaign to say "Practice" instead of the correct round
- Full screen settings now properly load on game start
- Losing in a tie due to Overtime now prompts the player to use a rewind in the campaign
- Right clicking on Ronin boss now shows Jump Tile tooltip
- Autarch can no longer place stolen units on tiles destroyed by overtime
- Fixed bug where empty rooms were not immediately being closed in Online Multiplayer
- Lookout, Marksman, and Strider can now do Ranged Attacks in Online Multiplayer
- Resetting unlocks now resets player records
- Custom deck button in deck selection screen is now locked if Custom Decks have not been unlocked
- Disabled User Analytics (was leading to bugs resulting in soft locks)
- Starting Gambit panel on Round 0 now says 1/1 instead of 1/2
- Fixed bugs relating to overlapping upgrades when playing Precision deck in campaign
