Source: Steam Community (opens in a new tab)
- Corpses now match the player colors
- Beam update priority is now split: a beam being blocked and turning off will happen before a beam is unblocked and turning on. This fixes a few infinite loop scenarios.
- Random numbers used for block and entity behavior are now generated per-chunk, instead of per-save-file
- Adjustment menus now close if a different block moves into the adjustment target
- Fixed floor friction never reaching zero relative motion on moving surfaces
- Renamed hud_slot0 to holster. An alias was added to make this change backwards compatible
- research cheat can now be done by command blocks
- Better error message for a config file not being found
- Fixed crash on background_camera.smp not having all required members