Developer postOriginal post (opens in a new tab)

Rise Again [Unstable] v0.11.0-earlyaccess+260429.1

Rise Again

Release Notes

Rise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required

In this version, we will be able to casting Instant, Charged, Channeling Spells...
Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required!

Highlights

  • Gameplay: New Status Effects & Damage Types (Poison, Psychic) added!
  • Gameplay: New Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
  • Gameplay: 12 New Spells added! Available Spell Count in the Current Version: 38
  • Gameplay [Refactor]: Some Ability Animation Blending managements refactored!
  • Core [Refactor]: Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored!

Gameplay

  • Fog of Nightmare Damage Type changed to Psychic Damage!
  • Spell (Page) Selection UI updated!
  • Environmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on the time interval)!

Balance

  • Evil Eye Deathray Enemy Unit Spawn Rate reduced!
  • Acquirability (Drop Requirements) & Identifiability (Usability Cost) Datas updated!
  • Damage, Cooldown & Properties (Radius, Projectile Count like Ability Properties) Datas updated!
  • Enemy Unit Spawn Rate Datas updated!

Due to the large number of changes in the Balance, they couldn't be listed individually!

Fixes

  • Troll Warlord Boss stuck on Axe Volley ability fixed!
  • DoTs (E.g. Burn) defeats enemy multiple time (gives multiple experience) issue fixed!
  • Scout, Base Map placements updated and some Dialogues fixed!
  • Double Bless Effect issue fixed!

How can I switch to Unstable branch?

By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch).
https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435